The Last Aulrician

The Last Aulrician

The Last Aulrician

2026

2026

2026

Personal Project

Personal Project

Personal Project

The Last Aulrician is a Diablo-like game concept made by a team of three people to practice our skill in working with Unreal Engine 5. The game features one level with two different enemy types, a full combat system and a fully functional player HUD.

During this project I was responsible for the UX design and research, creating the UI assets and making the final promotional material and trailer. I learned how to set up different UI canvases in Unreal Engine 5 so that our programmer could connect them to the various systems in our game. I also improved my skills in researching existing game UI within this game genre and creating functional UI art assets.


[ This Project was made was made as a team ]
Floris Koelemaij = UI Art, UX Design, Gameplay Trailer and Promotional Material
Eme De Wal = Combat Design, Programming/Blueprinting and Technical Implementation
Robbert Sloof = Narrative Design and Level Design

[ DISCLAIMER ]
This project uses a variety of 3D assets from the Paragon asset pack and work from team members. I am responsible for the UI/UX work shown on this page. 3D Assets, Level Design, Narrative, Programming and Blueprinting shown are not my work. More information can be found at the bottom of this page.

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Design Process

Design Process

The Last Aulrician Design Mood Board
The Last Aulrician Design Requirements
The Last Aulrician Design Wireframe Explanation
The Last Aulrician Design HUD
The Last Aulrician Design Icons
The Last Aulrician Unreal Engine 5 Implementation

Final UI Screens

Final UI Screens

The Last Aulrician final UI screen
The Last Aulrician final UI screen
The Last Aulrician final UI screen
The Last Aulrician final UI screen
The Last Aulrician final UI screen
The Last Aulrician final UI screen

floris@koelemaij.nl

floriskoelemaij.com

© Floris Koelemaij 2026

floris@koelemaij.nl

floriskoelemaij.com

© Floris Koelemaij 2026