




The Last Aulrician is a Diablo-like game concept made by a team of three people to practice our skill in working with Unreal Engine 5. The game features one level with two different enemy types, a full combat system and a fully functional player HUD.
During this project I was responsible for the UX design and research, creating the UI assets and making the final promotional material and trailer. I learned how to set up different UI canvases in Unreal Engine 5 so that our programmer could connect them to the various systems in our game. I also improved my skills in researching existing game UI within this game genre and creating functional UI art assets.
[ This Project was made was made as a team ]
Floris Koelemaij = UI Art, UX Design, Gameplay Trailer and Promotional Material
Eme De Wal = Combat Design, Programming/Blueprinting and Technical Implementation
Robbert Sloof = Narrative Design and Level Design
[ DISCLAIMER ]
This project uses a variety of 3D assets from the Paragon asset pack and work from team members. I am responsible for the UI/UX work shown on this page. 3D Assets, Level Design, Narrative, Programming and Blueprinting shown are not my work. More information can be found at the bottom of this page.












Resources Used
Paragon Environment Asset Pack: https://www.fab.com/listings/6f401fb5-88b5-41b4-bf1b-62321414e1f0
Paragon Player Character Asset Pack: https://www.fab.com/listings/af344d79-eca6-4b6c-aae9-87c617a27ba1
Paragon Enemy Asset Pack 1: https://www.fab.com/listings/8c4bac2c-f7f7-4632-a644-47f4e104f5d8
Paragon Enemy Asset Pack 2: https://www.fab.com/listings/29e67175-fa08-448f-822b-37f411530749


